In Act 1, your main objective is to obtain the red key to open the door to the mysterious location.
See screenshots, read the latest customer reviews, and compare ratings for Hello Neighbor 2 Alpha 1. Download this game from Microsoft Store for Windows 10. See screenshots, read the latest customer reviews, and compare ratings for Hello Neighbor 2 Alpha 1. The controls are slow and you can't even control the game. And every time you run. Check out Hello Neighbor Alpha I WIP. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. Message me on YT to report bugs! Updates: -Added 4th Floor -Added Players House -Added Majestic Doors In Background Controls: Click to interact W A S and D to move. The Secret of Bosco Bay (Hello Neighbor: Graphic Novel #1) About Hello Neighbor. You move into a brand new suburb and notice your neighbor is hiding something in his basement. The only logical thing to do is to break into his house and figure out what he's hiding. Alpha 2 features the final artwork, and a small tutorial/intro level for the. Welcome to Alpha 2 of Hello Neighbor. Play against an advanced, self-learning AI in what eventually became Act 1 of Hello Neighbor - the stealth horror home invasion sim. Hello Neighbor Guide now Windows Store! This is not a game. Category: -Game Guide.Gameplay basics All hideouts Starting tips System requirements Controls -Walkthrough Act 1 Act 2 Act 3 Act 3: How to get the red key? Act 3: How to get the green key? Act 3: How to get the basement access card? Finale -Hello Granny Walkthrough What is Hello Granny?
After regaining control over the main protagonist, go towards the ball. After a short cutscene, you are caught by the neighbor (unavoidable).
Now, you find yourself opposite your neighbor's house. First, go inside your own house - it is right behind you.
Pick up something to smash a window with (e.g. the TV set) and two cardboard boxes.
Now, go towards the rack visible in the screenshot above.
Stack two boxes (one on the top of) another - this will allow you to access the roof.
Jump on the roof visible in the screenshot above. You have to sprint before the jump - watch out not to jump too far, though.
Continue along the room and break the first window to the left. Use it to enter the room.
There, you can find a lever that allows you to move the platform presented in the picture. Also, there is a fan next to that lever - you can use it to move the lever but you need to provide power to it first.
The picture (the biggest one), presented in the screenshot, is located in the room with the lever. Take it and add to your inventory - this reveals a hole in the wall and gives you access to another room. Go there.
Inside, you can find the switch presented in the screenshot. Use it - this activates the fan.
Now, you have to move the lever (the one that controls the platform) in a such way that the platform would be on the ground (the lever needs to be moved up). Then, place an item (e.g. a box) on the shelve with the fan - it starts moving until it reaches the lever and activates it. In the meantime, you have to quickly get on the platform - you have to reach it before the item moves the lever.
After going up on the platform and enter the room. The neighbor might hear you, so stay vigilant.
On the table, to your left, there is the red key. Pick it up.
Interestingly enough, after being caught by the neighbor, there is a chance you will be taken to another location - in order to exit it, go towards the door visible in the screenshot above.
Now, you have to enter neighbor's house. Best do it using the front door. Then, immediately enter the first room to the right. The neighbor is bound to hear you so you have to be quick.
Inside the room, you can find the door with the red lock. Use the key you found earlier on the lock to enter a new location.
Open the washing machine visible above. This will allow you to continue. For now, you do not have to worry about the neighbor - he will show up later on.
Continue forward until you reach the room with the pallet. Pick up the can. Break one of the windows and use it to leave the room.
Go leftwards and use the lever visible on the left-hand side of the screenshot above. This will open the grid.
Continue forward until you reach the place visible above. You can find a flashlight there (where the light is) - it is worth taking it, as the location is dark. Use the next lever (next to the dummy) and enter another room.
Inside, you see the painting visible above.
Lay it down on the nearby fence - just put the painting on the ground and flip it by pushing it with your character. This will allow you to go over the fence.
Turn the generator on. Without it, you cannot leave this location.
Using the pile of items visible above you can jump over the fence. Open the first door and enter the room.
Continue forward and open consecutive doors (always the ones you find first).
Finally, you encounter the neighbor. You do not have to run away - it is actually better to get caught. This way you get to the start of the location you were headed anyway.
Go to the room where you flipped the painting. Watch out for the neighbor, as he is patrolling the area. Use the level visible above (previously, it was not active, because the generator was not turned on).
After reaching the corridor visible above, you will be chased by the neighbor - run towards the end of the corridor until you reach the door. They are locked with several locks so you have no chance to escape. After the neighbor catchers you, Act 1 will end.
After hours of flipping switches, breaking windows, hiding in closets, and picking up every object known to man, you're probably more than a little stumped on how to complete Hello Neighbor's Act 1 segment.
If you are having trouble getting into the basement and figuring out how to proceed past all those stubbornly locked doors, we've got you covered with a step-by-step guide to the neighbor's security system.
Note that we're going for the most direct route to solve the main puzzles and not diving into all the various secrets for every achievement. If you want to fully experience the game, be sure to explore the whole house instead of heading straight for the basement!
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Hello Neighbor Basic Controls
For those just jumping into the game and getting frustrated by the lack of explanation on the game's controls, there are a few basics to keep in mind. You can have up to four items in your inventory at once, with old items you pick up disappearing and going into previous inventory slots.
After the opening segment, press and hold E to pick up any object that makes the reticle become a larger circle, then hold the right mouse button to aim and release to throw. The longer you hold, the farther and harder it goes. If you only right click without holding, objects won't actually break windows.
Knocking over the neighbor with a coffee mug
Objects can also knock over the neighbor, so keep something like the bowling ball or even a cup in your inventory for situations where you can't hide. If you hold down the right click for a stronger throw, he'll be knocked off balance for a few seconds so you can get away.
Hiding under beds or inside cabinets only works if the neighbor didn't specifically see you enter the room, so you need to get ahead of him when he's chasing you.
Hello Neighbor Act 1 House Exploration
Your goal at the beginning isn't to explore all the rooms in the house, but rather use boxes and get up on the roof where you can access the top floor.
Before heading to the neighbor's house, open the closet beneath the stairs in your house to get four boxes for free. Its easier to grab them here than to get the boxes in the neighbor's yard where he might see you through the window.
Free boxes!
Because of how wonky the controls are and how easy it is for boxes to slide off the roof, I recommend breaking out the second floor window before you even go up there.
Just grab something like the ball or even the weird eye painting off the wall in your house and chuck it up at the window from near the fence. After that's done, make sure there are at least two boxes in your inventory and climb up the leaning yellow shelves to the left of the front door.
The Plans for the can be bought for 1 gold off of Gorell the Quartermaster in Act 4, on Nightmare. 50,000 gold is required, once all pieces are obtained, to craft the staff. Diablo 3 free to download.
Break this window!
Head to the top yellow shelf and drop two boxes on top of each other. Jump on the box tower, then turn left and jump onto the brown section of roof nearby.
From there, jump across to the roof/awning section above the porch. If you have trouble getting across, drop another box so you can jump from a higher vantage point.
From there, walk forward and jump across the white lattice to the brown awning in front of the window you broke previously. Inside the bedroom, throw a box (or any object in the room) at the painting of the flower next to the door to open a secret passageway.
Who needs keys?
In the purple room, grab the gold key sitting next to the door and then unlock it so you can get through easier. To your right, look for a keyring on the wall and grab the red key. This one will let you open the trunk to the red car back down on the lawn.
Go back out the window in the bed room and head down to the car. Unlock the trunk to get the magnet, which lets you steal metal objects from a distance.
Ain't no junk in this trunk!
With the magnet in hand, grab several boxes and head around to the back of the house near the area with the ladder (blocked by a shoddy fence completed with some boards).
Look for a small open window that's positioned up high enough that you can't quite reach. Set down a few boxes in front so you can jump up and see inside to the work shed area.
Making your own path
I found it easiest to create a step ladder using a large box as a base and two tiers of small boxes to actually get up high enough.
Game Hello Neighbor Alpha 1
You can't use the magnet to grab the wrench just yet, but you can pull the silver lock pick off the top left side of the shelves (near all the pots of glue).
Avatar the game keygen hardware id database. After grabbing the pick, go inside the open window on the side of the house (the one with the black wire running inside) and open the door to your left.
Knicking the lock pick
In the hallway, you can now use the lock pick to open the door to the left of the staircase. That door leads to the shed where you stole the lock pick.
Hello Neighbor Alpha 1 Controls
Now you can physically grab the wrench off the wall instead of using the magnet. Head back outside to the exact same place where you previously made the box tower and stole the lock pick.
The wrench is ours!
Use the wrench on the makeshift fence that is blocking access to the ladder right next to the shed window. Climb up the ladder to get to the roof and run across a wood plank until you can look down and see through a hole in the ceiling.
Jump down the hole to enter that room that was previously locked and couldn't be accessed. Now you can pick up the red key on the green table that was seen in the game's opening cinematic.
Head back downstairs to the main floor and you can now use the red key to unlock the basement. Huzzah, the first part of Act 1 is complete!
Jumping through the roof
Hello Neighbor Act 1 Basement Guide
After running down the stairs, open the old timey washing machine up against the wall to reveal a secret passage into the next area.
Open the door to discover a rather disturbing room where a whole fake world has been created to fool someone (anybody else thinking of the opening segment of Prey?).
Pull one of the paintings of an open window off the wall to exit the fake room stage and access the rest of the basement.
There's more than just dirty laundry in there!
There's a wall breaker you can turn off, but don't do it just quite yet. Instead, flip the nearby wall switch to open the grating to another room and gain access to very large area to explore. You are looking for a section with a red light bulb and a marionette near another grate.
Flip the switch to open the grate and you will see a large open room with a fence. Behind the fence is a generator and some sparking wires that can't be reached. Near the fence, pull the chair off the door and head into the next room.
To your right on the wall is a section of black bricks which you can break by throwing any object.
If it seems suspicious, always try breaking it!
Through the broken wall you can now access the sparking lever and the generator, but don't do that yet since you don't want to get electrocuted.
With the wall broken and all the grates opened, go back to the beginning and flip the wall breaker you ignored earlier. This turns off the sparks so the switch can be safely used.
Now you can turn on the generator to power the final exit, which is back on the opposite side of the fence (in the room before the hallway before you broke the brick wall).
Flip the switch on the green lit exit door and get ready to run! After a chase you end up at a door covered in colored locks that you don't have keys for. All appears to be lost..
What the heck? I don't have any of those keys!
Although it seems like the end, this frantic chase to nowhere is actually just the beginning! Special thanks to YouTuber Razzbowski for a handful of the screenshots above.
Controls For Hello Neighbor 2 Alpha 1
Did you find any other ways to access the areas besides our method? Let us know in the comments below. Stay tuned as we cover the next act of the game where you try to break out of the house instead of sneak in, and things get even more crazy on the story front.